Build scalable animation systems for an unannounced Unreal Engine multiplayer project.Location:
Montréal, Québec, Canada - On-site. Permanent, full time;
office-based.
Role ID
REF31686K.What you will do
Design animation pipelines and improve MotionBuilder tooling in Python.Support procedural animation, full-body IK and character customisation.Align animation, rigging, tools and engineering teams through documentation and mentoring.What the studio is looking for
Technical animation, animation-systems or games-programming experience.Unreal Engine and 3D tools such as MotionBuilder, Maya or 3ds Max.Team guidance, live multiplayer experience and scripting skills.