Design 3D textures and shaders with Maya, Mari, Substance, and Redshift for Squeeze projects from Quebec in office, hybrid, or remotely. Squeeze seeks a Senior Texture and Shading Artist with at least eight years of animation or visual effects experience. Under the Supervisor and Art Director, you will apply 2D references to 3D models while respecting technical constraints and the established artistic vision. You will shape mature looks for characters, sets, and props. Key Responsibilities:
Create textures and shaders for characters, sets, and props Collaborate on 3D model appearance with project supervisors Develop realistic, artistically appropriate asset looks Optimize visual and technical quality with creative solutions Develop surfaces suitable for lighting and passes Requirements:
College diploma in 2D/3D animation At least eight years in textures and shading Excellent knowledge of Maya, Mari, Substance, and Redshift Experience leading a small team Eligibility to work in Canada Bring senior texture, shading, and look-development expertise to Squeeze while supporting technically appropriate, visually refined assets.
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📌 Senior Texture Shading Artist (Winnipeg)
🏢 Squeeze Studio Animation
📍 Winnipeg
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