HellaGoodAudio in Canada is seeking a seasoned backend engineer to power thousands of concurrent battles in a next-generation competitive FPS. You’ll design real-time, low-latency game services, including inventory/economy, with Kubernetes, Redis, PostgreSQL, and Node.js performance tuning. This hybrid Montreal-based role asks for 5+ years in multiplayer game backends, proven scaling to 50k+ CCU, and experience with PlayFab/Pragma/AccelByte or custom equivalents.