Create gameplay and cinematic lighting for Sledgehammer Games in Toronto, using physically based lighting and advanced lighting fundamentals. This is not a remote role.
As an Expert Lighting Artist, you will shape mood, visual storytelling, and player emotion for first-person-shooter experiences. You will collaborate with Lighting Leads, Art and Creative Directors, Character, VFX, Setting Art, and Rendering engineers. The work includes lighting pipelines, sky domes, cloud assets, color grading, post effects, and lighting best practices.
Key Responsibilities:
- Create gameplay and in-game cinematic lighting
- Meet runtime and disk budgeting requirements
- Build sky dome and cloud assets
- Develop lighting workflows and best practices
- Mentor Lighting artists and collaborate across departments
Requirements:
- More than twelve years in gaming lighting roles
- Excellent Maya and Photoshop or equivalent knowledge
- In-depth physically based lighting knowledge
- Unreal, Unity, or proprietary engine experience
- Experience with PBR, HDR, and ray tracing systems
Apply advanced lighting, composition, color grading, and rendering knowledge to shape Sledgehammer Games experiences in Toronto.
📌 Expert Game Lighting Artist (Canada)
🏢 Activision
📍 Canada
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