Lead texture and look development in Montréal while staying hands-on with complex photorealistic assets and physically accurate shaders.
This permanent hybrid supervisor role supports high-end visual effects production in a Canadian studio. You will guide artists, develop creature and digital-human assets, and improve Houdini and Arnold shading workflows. The work combines supervision, mentoring, asset integration, and production support.
Key Responsibilities:
- Supervise and mentor artists across texture and look development
- Allocate work and support hiring activities
- Build textures and physically accurate shaders for complex assets
- Coordinate shading work with Lighting
- Improve workflows, integrate vendor assets, and document production estimates
Requirements:
- At least five years leading or supervising artists
- High-end film or visual effects experience
- Creature and digital-human texturing and shading expertise
- Advanced Mari, Substance Painter, and Photoshop skills
- Shader, material, and AOV expertise; Arnold, Houdini, and Nuke knowledge advantageous
Bring supervision, photorealistic texturing, and shader expertise to high-end visual effects production in Montréal.