Lead texture and look development work for high-end visual effects while remaining hands-on with complex photorealistic assets.
Location: Montréal, Québec, Canada. Contract and work arrangement: Permanent role; hybrid arrangement listed by the employer. Canadian studio location; no worldwide remote arrangement is advertised. Role ID: REF32310N.
What you will do
- Supervise and mentor artists, allocate work, support hiring and enforce asset quality standards.
- Build detailed textures and physically accurate shaders for creatures, digital humans and hard-surface assets; coordinate with Lighting.
- Improve Houdini/Arnold shading workflows, integrate vendor assets and support production estimates and documentation.
What the studio is looking for
- At least five years of demonstrated experience leading or supervising artists in high-end film or VFX.
- Robust organic creature and digital-human texturing and shading experience; advanced Mari/Substance Painter and Photoshop skills.
- Shader, material and AOV expertise; Arnold, Houdini and Nuke knowledge are advantages.
Source and dates
- Official source: https://jobs.smartrecruiters.com/Ubisoft2/744000160228509-superviseur-e-texture-lookdev-hybride-vfx.
- Employer publication date: November 6, 2026 (current release; original publication date not separately provided).
- Availability and details verified: November 7, 2026.
- No separate employer deadline is displayed.
- AnimaWorker listing expiry is separate from any employer deadline.
📌 Hybride / Ubisoft — Texture and Look Development Supervisor — Montréal, Québec, Canada (Montreal)
🏢 Hybride / Ubisoft
📍 Montreal
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