Intermediate Game Economy Designer (Winnipeg)

Intermediate Game Economy Designer (Winnipeg)

09 Nov
|
UBISOFT ENTERTAINMENT
|
Winnipeg

09 Nov

UBISOFT ENTERTAINMENT

Winnipeg

Game economy design and quantitative analysis shape this Intermediate role at Ubisoft, supporting progression, retention, and microtransaction systems across HD titles.As an Intermediate Game Economy Designer, you will improve economic models and engagement strategies across Ubisoft’s HD portfolio. The work combines game design, economics, player progression, and live-service or GaaS experience. You will use simulations, A/B testing, and data-driven recommendations to strengthen game economies.Key Responsibilities:

Support monetization strategies and economic models for HD production teamsReview progression systems and retention mechanics across the portfolioCoordinate economy balancing tests, playtests,



and quality controlReview economy tools and operational tracking processesShare competitive benchmarks and promote economy design best practicesRequirements:

Experience in game design, ideally with live-service or GaaS titlesFoundational economics and player progression systems knowledgeComfort with quantitative data and simulation toolsStrong analytical, mathematical, and communication skillsKnowledge of Excel, VBA, Tableau, or simulation toolsApply game design, analytics, simulation, and monetization knowledge to improve progression and retention across Ubisoft’s HD portfolio.

📌 Intermediate Game Economy Designer (Winnipeg)
🏢 UBISOFT ENTERTAINMENT
📍 Winnipeg

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