09 Nov
|
Ubisoft
|
Winnipeg
Create real-time environmental effects for Assassin’s Creed Invictus.Location: Montréal, Québec, Canada — On-site.
Contract: Permanent, full-time; office-based.
Role ID: REF31847T.What you will do Develop particle effects and original textures for smoke, fire, water and other elements.Integrate and optimise effects in-engine, respond to playtests and resolve technical issues.What the studio is looking for A robust real-time VFX portfolio and understanding of 3D production workflows.Knowledge of DCC tools, engines, artistic fundamentals and vector mathematics.Source and dates Official source: publication date: October 30, 2026 — release date of the current posting; the original opening date is not provided.Availability and details verified: November 3, 2026.No separate employer application deadline is displayed. Any AnimaWorker expiry is separate from the employer’s dates.
📌 Ubisoft — Vfx Artist, Assassin’s Creed Invictus — Montréal, Québec, Canada (Winnipeg)
🏢 Ubisoft
📍 Winnipeg