Intermediate Game Economy Designer (Quebec City)

Intermediate Game Economy Designer (Quebec City)

09 Nov
|
Ubisoft Entertainment
|
Quebec City

09 Nov

Ubisoft Entertainment

Quebec City

Game economy design and quantitative analysis shape this Intermediate role at Ubisoft, supporting progression, retention, and microtransaction systems across HD titles.
As an Intermediate Game Economy Designer, you will improve economic models and engagement strategies across Ubisoft’s HD portfolio. The work combines game design, economics, player progression, and live-service or GaaS experience. You will use simulations, A/B testing, and data-driven recommendations to strengthen game economies.
Key Responsibilities: Support monetization strategies and economic models for HD production teams
Review progression systems and retention mechanics across the portfolio
Coordinate economy balancing tests, playtests, and quality control
Review economy tools and operational tracking processes




Share competitive benchmarks and promote economy design best practices
Requirements: Experience in game design, ideally with live-service or GaaS titles
Foundational economics and player progression systems knowledge
Comfort with quantitative data and simulation tools
Robust analytical, mathematical, and communication skills
Knowledge of Excel, VBA, Tableau, or simulation tools
Apply game design, analytics, simulation, and monetization knowledge to improve progression and retention across Ubisoft’s HD portfolio.

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📌 Intermediate Game Economy Designer (Quebec City)
🏢 Ubisoft Entertainment
📍 Quebec City

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