Principal Real-Time Lighting Artist (Quebec City)

Principal Real-Time Lighting Artist (Quebec City)

09 Nov
|
NBCUniversal
|
Quebec City

09 Nov

NBCUniversal

Quebec City

Define real-time lighting standards for NBCUniversal’s AAA open-world game in Montreal, focusing on realism, rendering, and scalable systems.
As Principal Lighting Artist, you will guide lighting quality across environments and gameplay contexts. You will advance global illumination, rendering workflows, and lighting pipelines. Working with Technical Art and cross-disciplinary teams, you will balance artistic vision with technical constraints across platforms.
Key Responsibilities: Define lighting standards across environments and gameplay contexts
Develop global illumination solutions and rendering workflows
Solve complex lighting, atmosphere, and performance challenges
Review implementations against artistic and technical standards




Guide scalable lighting systems from high-end to mobile
Requirements: Extensive AAA game development experience in lighting and rendering
Advanced understanding of real-time lighting and global illumination
Solid portfolio showing atmospheric lighting work
Experience collaborating closely with Technical Art teams
Ability to work four days weekly in Montreal
Bring expert lighting, rendering, and technical guidance to NBCUniversal’s Montreal game development team.

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📌 Principal Real-Time Lighting Artist (Quebec City)
🏢 NBCUniversal
📍 Quebec City

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