Senior Texture Shading Artist (Quebec City)

Senior Texture Shading Artist (Quebec City)

09 Nov
|
Squeeze Studio Animation
|
Quebec City

09 Nov

Squeeze Studio Animation

Quebec City

Design 3D textures and shaders with Maya, Mari, Substance, and Redshift for Squeeze projects from Quebec in office, hybrid, or remotely.
Squeeze seeks a Senior Texture and Shading Artist with at least eight years of animation or visual effects experience. Under the Supervisor and Art Director, you will apply 2D references to 3D models while respecting technical constraints and the established artistic vision. You will shape mature looks for characters, sets, and props.
Key Responsibilities: Create textures and shaders for characters, sets, and props
Collaborate on 3D model appearance with project supervisors
Develop realistic, artistically appropriate asset looks
Optimize visual and technical quality with creative solutions
Develop surfaces suitable for lighting and passes
Requirements: College diploma in 2D/3D animation
At least eight years in textures and shading
Excellent knowledge of Maya, Mari, Substance, and Redshift
Experience leading a small team
Eligibility to work in Canada
Bring senior texture, shading, and look-development expertise to Squeeze while supporting technically appropriate, visually refined assets.

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📌 Senior Texture Shading Artist (Quebec City)
🏢 Squeeze Studio Animation
📍 Quebec City

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