Texture Look Development Supervisor (Quebec City)

Texture Look Development Supervisor (Quebec City)

09 Nov
|
Hybride / Ubisoft
|
Quebec City

09 Nov

Hybride / Ubisoft

Quebec City

Lead texture and look development in Montréal while staying hands-on with complex photorealistic assets and physically accurate shaders.
This permanent hybrid supervisor role supports high-end visual effects production in a Canadian studio. You will guide artists, develop creature and digital-human assets, and improve Houdini and Arnold shading workflows. The work combines supervision, mentoring, asset integration, and production support.
Key Responsibilities: Supervise and mentor artists across texture and look development
Allocate work and support hiring activities
Build textures and physically accurate shaders for complex assets
Coordinate shading work with Lighting
Improve workflows, integrate vendor assets, and document production estimates
Requirements: At least five years leading or supervising artists
High-end film or visual effects experience
Creature and digital-human texturing and shading expertise
Advanced Mari, Substance Painter, and Photoshop skills
Shader, material, and AOV expertise; Arnold, Houdini, and Nuke knowledge advantageous
Bring supervision, photorealistic texturing, and shader expertise to high-end visual effects production in Montréal.

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📌 Texture Look Development Supervisor (Quebec City)
🏢 Hybride / Ubisoft
📍 Quebec City

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