09 Nov
|
Electronic Arts
|
British Columbia
09 Nov
Electronic Arts
British Columbia
Character texture artistry shapes this EA SPORTS role, focused on realistic skin, hair, fabric, hard surfaces, and PBR materials. British Columbia is listed as the location.
As part of the EA SPORTS Characters team, you will create visually compelling character content using photography, scan data, traditional references, and modern game-engine workflows. You will contribute across asset creation, material development, integration, feedback, and polish. The role requires close collaboration with Character Art, Technical Art, Animation, Rigging, and Production.
Key Responsibilities: Create realistic skin, hair, fabric, and hard-surface materials
Build textures from scan data and photography references
Apply PBR texturing and surface-detail baking workflows
Prepare character content for modern game engines
Implement feedback throughout production and integration
Requirements: 2+ years creating characters for games or related industries
Proficiency with Maya, ZBrush, Photoshop, and Substance Painter
Experience with Frostbite, Unreal Engine, or Unity
Solid understanding of real-world surfaces translated into CG
Portfolio demonstrates realistic materials and final game-resolution work
Use PBR texturing, material creation, and character expertise to strengthen EA SPORTS visual authenticity.
#J-18808-Ljbffr
📌 EA SPORTS Character Texture Artist (British Columbia)
🏢 Electronic Arts
📍 British Columbia