09 Nov
|
Electronic Arts
|
Vancouver
09 Nov
Electronic Arts
Vancouver
Character texture artistry shapes this EA SPORTS role, focused on realistic skin, hair, fabric, hard surfaces, and PBR materials. British Columbia is listed as the location.
As part of the EA SPORTS Characters team, you will create visually compelling character content using photography, scan data, traditional references, and modern game-engine workflows. You will contribute across asset creation, material development, integration, feedback, and polish. The role requires close collaboration with Character Art, Technical Art, Animation, Rigging, and Production.
Key Responsibilities:
- Create realistic skin, hair, fabric, and hard-surface materials
- Build textures from scan data and photography references
- Apply PBR texturing and surface-detail baking workflows
- Prepare character content for contemporary game engines
- Implement feedback throughout production and integration
Requirements:
- 2+ years creating characters for games or related industries
- Proficiency with Maya, ZBrush, Photoshop, and Substance Painter
- Experience with Frostbite, Unreal Engine, or Unity
- Strong understanding of real-world surfaces translated into CG
- Portfolio demonstrates realistic materials and final game-resolution work
Use PBR texturing, material creation, and character expertise to strengthen EA SPORTS visual authenticity.
📌 EA SPORTS Character Texture Artist (Vancouver)
🏢 Electronic Arts
📍 Vancouver