09 Nov
|
Impleo
|
Winnipeg
Shape For Honor’s multiplayer combat through balancing and systemic design at Ubisoft Montréal. Analyze gameplay systems and refine hero performance for engaging player experiences.
As a Senior Game Designer focused on Combat, you will evolve For Honor’s multiplayer experience through feature development and combat balancing. You will analyze player behaviors, combat data, and interconnected systems while supporting the long-term combat meta. The work connects creative direction with player needs.
Key Responsibilities
Guide combat balancing initiatives with the design teamAnalyze multiplayer systems, player behaviors, and combat dataRefine hero abilities, move sets, and gameplay propertiesPrototype, implement, and iterate on combat featuresMentor teammates through feedback and knowledge sharingRequirements:
Experience designing and balancing combat systemsUnderstanding of competitive games and progression systemsExperience prototyping, tuning, and iterating gameplay featuresStrong analytical and problem-solving skillsClear communication and documentation skillsBring combat balancing, multiplayer analysis, and systemic design expertise to For Honor at Ubisoft Montréal.
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📌 Senior Combat Game Designer (Winnipeg)
🏢 Impleo
📍 Winnipeg