Motion capture facial animation at EA Create demands Maya expertise and believable performances for characters across EA Sports and Battlefield. This experienced animator reports to an Animation Director within EA Create’s Animation team. You will create production animation from motion-capture data while applying facial performance, body mechanics, and character acting knowledge. The work supports creative, technical, narrative, and gameplay objectives. Key Responsibilities:
Create high-quality animation using motion-capture data Review outsourcing work and provide concise animation notes Set quality benchmarks for motion-capture retargets Animate convincing weight, mood, personality, and emotion Complete revisions within assigned production timelines Requirements:
Minimum seven years’ qualified animation experience Expert proficiency in Maya and MotionBuilder Expert proficiency in FACS-based facial rigs Experience with motion-capture retargeting and shot creation Ability to work onsite, with hybrid option available Apply facial animation, motion-capture workflows, and artistic judgment to create memorable game performances at EA Create.