Mikros Animation in Montréal, Québec, Canada is seeking a texture artist to define the finished appearance of animated characters and props. The role focuses on creating textures, materials, UVs and shading networks to align with the project’s visual style.
Ideal candidates bring surfacing experience from film, animation-series or VFX, proficient with Maya/Katana/Substance Painter or Mari, and Arnold, with a robust eye for light and colour.
📌 Character Surfacing Artist: Textures (Montreal)
🏢 Mikros Animation
📍 Montreal
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