Lead procedural world-building systems development within Anvil Pipeline.
Location: Montréal, Québec, Canada — On-site. Contract: Permanent, full time; office-based. Role ID: REF31785L.
What you will do
- Plan milestones and sprints, allocate work and resolve delivery risks.
- Develop team members and coordinate with technical and production leadership.
What the studio is looking for
- AAA development-cycle experience, leadership and prioritisation skills.
- C++ and real-time engine knowledge; procedural tools such as Houdini or UE PCG are advantageous.
Source and dates
- Official source: https://jobs.smartrecruiters.com/Ubisoft2/744000158778795-cheffe-chef-d-equipe-informatique-procedural-team-anvil-
- Employer publication date: October 30, 2026 — release date of the current posting; the original opening date is not provided.
- Availability and details verified: November 3, 2026.
- No separate employer application deadline is displayed. Any AnimaWorker expiry is separate from the employer’s dates.
📌 Ubisoft — Procedural Systems Programming Team Lead, Anvil — Montréal, Québec, Canada (Montreal)
🏢 Ubisoft
📍 Montreal
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