Ubisoft Montreal is seeking a skilled VFX artist to create real-time particle effects for Assassin’s Creed Invictus. You will design textures for smoke, fire, water and other elements, and ensure they look compelling in-game. You will integrate effects in-engine, optimize performance, and respond to playtests, working closely with artists and engineers in a studio-based, in office role in Montréal, Québec.