Develop UE5 animation systems for BioShock. Both location postings share requisition R_118897.
Location: Montréal, Canada / Novato, United States — Remote eligibility to be confirmed. Remote-tagged role listing Montréal and Novato; North American work authorisation is asked. Confirm the approved remote jurisdiction. Contract type and duration are not stated. Role ID: R_118897; location postings (phone hidden) / (phone hidden).
What you will do
- Implement animation assets, Animation Blueprints and procedural systems.
- Refine motion matching, locomotion, IK, cloth and secondary dynamics.
- Optimise runtime performance and improve Maya-to-engine workflows with artists and engineers.
What the studio is looking for
- Five or more years of technical-animation experience and a shipped AAA game.
- Strong UE5 animation tools, procedural animation and human anatomy knowledge.
- Qualified French and English for Québec-based candidates.
Source and dates
- Official source: https://job-boards.greenhouse.io/cloudchamberen/jobs/(phone hidden)
- Employer publication date: October 29, 2026, in the employer’s recruitment data.
- Source spreadsheet addition: November 1, 2026; separate from employer publication.
- Availability and details verified: November 2, 2026.
- No separate employer application deadline is displayed. Any AnimaWorker expiry is separate from the employer’s dates.
📌 Cloud Chamber — Senior Technical Animator, BioShock — Montréal, Canada / Novato, United States (Montreal)
🏢 Cloud Chamber
📍 Montreal
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