Game Character and Costume Concept Artist (Winnipeg)

Game Character and Costume Concept Artist (Winnipeg)

08 Nov
|
EA SPORTS
|
Winnipeg

08 Nov

EA SPORTS

Winnipeg

Character and costume concept art builds EA SPORTS FC’s visual target through anatomy, clothing, posing, and detailed material rendering. Collaboration shapes production outcomes.

This Concept Artist develops realistic and stylized characters, costumes, and clothing assets across the game’s visual development process. You will create rough sketches, refined line art, rendered illustrations, Directional Packages, accessory details, and material call-outs. Your work helps Art Directors, Character Artists, and 3D artists translate visual ideas into in-game assets.

Key Responsibilities

Interpret creative briefs through original character and costume designs

Create turnarounds, accessory shots, and material call-outs

Render garments with accurate structural and surface details





Pose figures dynamically for action and dramatic scenes

Support Character Art through production cycles and assignments

Requirements

Experience designing game characters across development phases

Robust realistic anatomy and human body fundamentals

Ability to render fabrics, materials, lighting, weight, and surfaces

Versatility designing realistic and stylized characters and costumes

Familiarity with Blender, Maya, Substance Designer, or Marmoset

Bring character design, costume knowledge, anatomy, and rendering precision to the EA SPORTS FC art team.

📌 Game Character and Costume Concept Artist (Winnipeg)
🏢 EA SPORTS
📍 Winnipeg

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