Motion-capture facial animation at EA Create calls for Maya expertise, FACS facial rigs, and realistic character performance. Work on-site, with a hybrid option available.As an experienced animator, you will partner with EA Sports and Battlefield while supporting work connected to BioWare, Respawn, and Maxis. You will report to an Animation Director and help establish quality across production.
The role combines facial performance, body mechanics, character acting, and outsourcing supervision.Review outsourcing work and provide concise animation notesSet quality benchmarks for motion-capture retargetsCreate realistic or stylized character performancesCollaborate with directors, leads, production, and technical teamsMentor junior animators through constructive guidanceRequirements: Minimum seven years of qualified animation experienceExpert proficiency in Maya and MotionBuilderExpert proficiency with FACS-based facial rigsExperience with motion-capture retargeting and shot creationAdvanced understanding of facial animation and body mechanicsApply facial performance, motion-capture workflows, and artistic judgment to create believable characters for EA productions. #