08 Nov
|
Ubisoft Montréal
|
Winnipeg
08 Nov
Ubisoft Montréal
Winnipeg
Company DescriptionUbisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Company
DescriptionUbisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Job DescriptionAs a Senior Game Designer (Combat) on For Honor at Ubisoft Montréal, you will help shape and evolve the game’s multiplayer combat experience through balancing, systemic design, and feature development. You’ll play a key role in maintaining an engaging and rewarding player experience by analyzing gameplay systems, refining hero performance,
and supporting the long-term evolution of the combat meta. Working closely with cross-functional teams, you will contribute to combat balancing initiatives while helping align gameplay systems with the game’s creative direction and player needs.
You will also support knowledge sharing and mentorship within the design team. Guide and support ongoing combat balancing initiatives in collaboration with the design team Analyze multiplayer gameplay systems, player behaviors, and combat data to identify balancing opportunities Collaborate with directors and designers to translate creative intentions into gameplay systems Communicate balancing goals, design decisions, and gameplay updates clearly across teams Understanding of competitive games, player motivation, progression systems, and long-term player engagement Ability to assess gameplay performance and identify balancing opportunities across interconnected systems Portfolio or project examples demonstrating your game design and balancing work #
📌 Senior Game Designer (Combat) - For Honor (Winnipeg)
🏢 Ubisoft Montréal
📍 Winnipeg