What you will doPlan artists’ workloads and track asset progress, issues and delivery risks.Review models and textures for visual consistency, optimisation and integration.Coach team members and improve workflows with level art, production and technical teams.
What the studio is looking forGames environment-art experience and a shipped game or equivalent production background.Artist leadership, mentoring or coordination experience.Solid planning and communication, with Jira, Perforce or comparable tracking tools.
📌 Ubisoft — 3d Environment Art Team Lead, Rainbow Six Siege — Montréal, Québec, Canada (Winnipeg)
🏢 Ubisoft
📍 Winnipeg
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