Create real-time environmental effects for Assassin’s Creed Invictus.Location:
Montréal, Québec, Canada — In office.
Contract
Permanent, full-time;
office-based.
Role ID
REF31847T.What you will do
Develop particle effects and original textures for smoke, fire, water and other elements.Integrate and optimise effects in-engine, respond to playtests and resolve technical issues.What the studio is looking for A strong real-time VFX portfolio and understanding of 3D production workflows.Knowledge of DCC tools, engines, artistic fundamentals and vector mathematics.Source and dates
Official source: publication date: October 30, 2026 — release date of the current posting;
the original opening date is not provided.Availability and details verified: November 3, 2026.No separate employer application deadline is displayed. Any AnimaWorker expiry is separate from the employer’s dates.