Build scalable animation systems for an unannounced Unreal Engine multiplayer project. Location:
Montréal, Québec, Canada - In office. Permanent, full-time; office-based.
Role ID
REF31686K. What you will do
Design animation pipelines and improve MotionBuilder tooling in Python. Support procedural animation, full-body IK and character customisation. Align animation, rigging, tools and engineering teams through documentation and mentoring. What the studio is looking for
Technical animation, animation-systems or games-programming experience. Unreal Engine and 3D tools such as MotionBuilder, Maya or 3ds Max. Team guidance, live multiplayer experience and scripting skills.