08 Nov
|
Ubisoft
|
Montreal
Connect generative tools with practical art-production workflows.
Location: Montréal, Québec, Canada — In office. Contract: Permanent, full-time; office-based. Role ID: REF32275V.
What you will do
- Assess production requests and guide tool integration with product and development teams.
- Improve workflows, explain technical constraints and share production practices.
What the studio is looking for
- Game, film, VFX or animation production experience and familiarity with engines and technical art.
- Knowledge of generative models and tools such as ComfyUI, Houdini or comparable node systems.
Source and dates
- Official source: https://jobs.smartrecruiters.com/Ubisoft2/744000159231819-technical-art-director-cctg-imaginarium.
- Employer publication date: November 2, 2026 — release date of the current posting; the original opening date is not provided.
- Availability and details verified: November 3, 2026.
- No separate employer application deadline is displayed. Any AnimaWorker expiry is separate from the employer’s dates.
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📌 Ubisoft — Technical Art Director, CCTG Imaginarium — Montréal, Québec, Canada (Montreal)
🏢 Ubisoft
📍 Montreal