Senior Rigging and Procedural Animator (Winnipeg)

Senior Rigging and Procedural Animator (Winnipeg)

07 Nov
|
Ubisoft Montréal
|
Winnipeg

07 Nov

Ubisoft Montréal

Winnipeg

Rigging, procedural systems, and technical validation anchor this Senior Technical Animator role with Ubisoft Montreal. Support March of Giants animation production. You will develop and maintain animation rigs and procedural systems while supporting efficient, reliable production. The position covers technical validation, game-engine integration, and animation and physics testing. Knowledge of anatomy, body mechanics, motion capture, facial animation, and lip sync supports the work. Key Responsibilities:

Collaborate with animators and riggers on procedural systems Perform technical validation of animation assets Support animation integration into the game engine Maintain systems for motion capture and lip sync Document technical processes for the animation team Requirements:

Understanding of animation principles, anatomy, and body mechanics Experience with rigging and inverse kinematics Experience with state machines and Unreal Engine Blueprints Ability to adapt tools with scripting languages Solid communication and adaptable problem-solving skills Use rigging, procedural animation, validation, and scripting skills to strengthen Ubisoft Montreal’s game production systems.

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📌 Senior Rigging and Procedural Animator (Winnipeg)
🏢 Ubisoft Montréal
📍 Winnipeg

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