07 Nov
|
Ubisoft
|
Winnipeg
Create real-time environmental effects for Assassin’s Creed Invictus. Location:
Montréal, Québec, Canada — In office.
Contract:
Permanent, full-time; office-based.
Role ID:
REF31847T. What you will do
Develop particle effects and original textures for smoke, fire, water and other elements. Integrate and optimise effects in-engine, respond to playtests and resolve technical issues. What the studio is looking for
A strong real-time VFX portfolio and understanding of 3D production workflows. Knowledge of DCC tools, engines, artistic fundamentals and vector mathematics. Source and dates
Official source: https://jobs.smartrecruiters.com/Ubisoft2/744000158762040-artiste-d-effets-speciaux-assassin-s-creed-invictus- Employer publication date: October 30, 2026 — release date of the current posting; the original opening date is not provided. Availability and details verified: November 3, 2026. No separate employer application deadline is displayed. Any AnimaWorker expiry is separate from the employer’s dates.
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📌 Ubisoft — VFX Artist, Assassin’s Creed Invictus — Montréal, Québec, Canada (Winnipeg)
🏢 Ubisoft
📍 Winnipeg