07 Nov
|
Ubisoft
|
Montreal
Build scalable animation systems for an unannounced Unreal Engine multiplayer project.
Location: Montréal, Québec, Canada - On-site. Permanent, full time; office-based. Role ID: REF31686K.
What you will do
- Design animation pipelines and improve MotionBuilder tooling in Python.
- Support procedural animation, full-body IK and character customisation.
- Align animation, rigging, tools and engineering teams through documentation and mentoring.
What the studio is looking for
- Technical animation, animation-systems or games-programming experience.
- Unreal Engine and 3D tools such as MotionBuilder, Maya or 3ds Max.
- Team guidance, live multiplayer experience and scripting skills.
📌 Ubisoft — Technical Animation Director, Unannounced Project — Montréal, Québec, Canada (Montreal)
🏢 Ubisoft
📍 Montreal