07 Nov
|
Ubisoft
|
Montreal
Develop and optimise the rendering systems supporting Assassin’s Creed HEXE.
Location: Montréal, Québec, Canada — On-site. Contract: Permanent, full time; office-based. Role ID: REF31929B.
What you will do
- Work on shadows, opaque rendering, post-processing and compute systems.
- Diagnose GPU failures, profile performance and support console-specific rendering and data-generation workflows.
What the studio is looking for
- Relevant computing degree or equivalent and practical modern real-time rendering expertise.
- Console shipping experience, GPU profiling skills and confidence navigating large engine codebases.
Source and dates
- Official source: https://jobs.smartrecruiters.com/Ubisoft2/744000158795589-programmeur-euse-3d-assassin-s-creed-hexe-.
- Employer publication date: October 30, 2026 — release date of the current posting; the original opening date is not provided.
- Availability and details verified: November 3, 2026.
- No separate employer application deadline is displayed. Any AnimaWorker expiry is separate from the employer’s dates.
📌 Ubisoft — 3D Programmer, Assassin’s Creed HEXE — Montréal, Québec, Canada (Montreal)
🏢 Ubisoft
📍 Montreal