07 Nov
|
People Can Fly Studio
|
Quebec City
07 Nov
People Can Fly Studio
Quebec City
Master Maya rigging and Python as a Senior Technical Animator working fully remotely from Canada for People Can Fly. Build high-quality character systems.
As a Senior Technical Animator, you will support AAA game production across characters, creatures, and props. You will create rigging, skinning, retargeting tools, and Maya setups for cloth, physics, and hair. The role also connects art, animation, engine, and project leadership through pipeline ownership and technical problem-solving.
Key Responsibilities: Create character, creature, and prop rigging and skinning
Implement Maya setups for cloth, physics, and hair
Develop retargeting systems for legacy and recent rigging
Maintain pipelines and improve engine tools
Resolve technically difficult bugs and share knowledge
Requirements: Five-plus years in technical animation or similar
Production experience on at least two titles
Expert Maya rigging and skinning knowledge
Strong Python and Houdini experience or knowledge
English communication skills and self-motivation
Apply Maya, Python, and technical animation expertise to deliver clean, production-ready assets for People Can Fly games.
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📌 Senior Technical Animator Maya Rigging (Quebec City)
🏢 People Can Fly Studio
📍 Quebec City