07 Nov
|
Ubisoft Montréal
|
Quebec City
07 Nov
Ubisoft Montréal
Quebec City
Rigging, procedural systems, and technical validation anchor this Senior Technical Animator role with Ubisoft Montreal. Support March of Giants animation production.
You will develop and maintain animation rigs and procedural systems while supporting productive, reliable production. The position covers technical validation, game-engine integration, and animation and physics testing. Knowledge of anatomy, body mechanics, motion capture, facial animation, and lip sync supports the work.
Key Responsibilities: Collaborate with animators and riggers on procedural systems
Perform technical validation of animation assets
Support animation integration into the game engine
Maintain systems for motion capture and lip sync
Document technical processes for the animation team
Requirements: Understanding of animation principles, anatomy, and body mechanics
Experience with rigging and inverse kinematics
Experience with state machines and Unreal Engine Blueprints
Ability to adapt tools with scripting languages
Strong communication and adaptable problem-solving skills
Use rigging, procedural animation, validation, and scripting skills to strengthen Ubisoft Montreal’s game production systems.
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📌 Senior Rigging and Procedural Animator (Quebec City)
🏢 Ubisoft Montréal
📍 Quebec City