07 Nov
|
Ubisoft
|
Quebec City
07 Nov
Ubisoft
Quebec City
Build scalable animation systems for an unannounced Unreal Engine multiplayer project.
Location: Montréal, Québec, Canada - In office. Permanent, full-time; office-based. Role ID: REF31686K.
What you will do Design animation pipelines and improve MotionBuilder tooling in Python.
Support procedural animation, full-body IK and character customisation.
Align animation, rigging, tools and engineering teams through documentation and mentoring.
What the studio is looking for Technical animation, animation-systems or games-programming experience.
Unreal Engine and 3D tools such as MotionBuilder, Maya or 3ds Max.
Team guidance, live multiplayer experience and scripting skills.
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📌 Ubisoft — Technical Animation Director, Unannounced Project — Montréal, Québec, Canada (Quebec City)
🏢 Ubisoft
📍 Quebec City