07 Nov
|
Hellagoodaudio
|
British Columbia
07 Nov
Hellagoodaudio
British Columbia
Role Overview:
As the 3D Environment Artist, you will oversee the creation of stylized 3D assets while supporting and mentoring a small team of artists. You will help establish pipelines, review asset quality, and ensure all 3D content is optimized for Unity. You’ll also work closely with the Art Director to bridge the gap between disciplines and help bring our assets to life.
Let’s get the key stuff out of the way:
Position : Contract Full Time Employee (32 hours/week, 4 days/week) Hourly: $35-44 (CAD), based on experience
Duration : 6 months, with possibility of extension
Location : Vancouver preferred (Hybrid, 2 days remote, 2 days in-office)
Starting Date : February 2026
What you’ll do:
Creating a variety of 3D assets for our game, focusing on creating props for our environments in isometric view.
Build materials that compatible with our shaders and art style in Unity (including stylized 3D workflows)
Collaborate with the Art Director to maintain a cohesive art style across the project
Oversee asset optimization for Unity, ensuring strong performance on PC, console, and VR platforms
Develop and maintain 3D pipelines, documentation, and best practices
Work closely with programmers to implement materials, shaders, LODs, lighting, and scene setups
Communicate production needs clearly to project managers and tech leads
Maintain accountability for deadlines, quality standards, and deliverables
What You Bring:
4+ years of professional experience in 3D art for video games (shipped title preferred)
Strong proficiency in Maya and Substance Painter (or equivalent tools)
Demonstrated experience working in Unity, including materials, lighting, shaders, profiling, and optimization
Proven ability to create and guide highly stylized/cel-shaded art
Strong understanding of topology, UVs, baking, PBR, and real-time performance constraints
Experience building and maintaining art pipelines for small-to-mid sized teams
Excellent communication and accountability.
A portfolio showcasing stylized 3D work
Nice-to-Haves:
Experience with shaders, or procedural workflows
Knowledge of rigging, skinning
Any technical art skills or experience optimizing content for video game
Familiarity with mobile, PC, and console performance profiles
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📌 3denvironmentartist (British Columbia)
🏢 Hellagoodaudio
📍 British Columbia