07 Nov
|
Ravenwake Games
|
British Columbia
07 Nov
Ravenwake Games
British Columbia
Shape expressive game characters and cosmetics at Ravenwake Games in Los Angeles using sculpting, modeling, and Unreal Engine 5. Create outfits, pets, and tool skins that represent players.
As a Mid-Level Character Artist, you will interpret concepts and develop assets within technical and design constraints. You will collaborate with Concept, Animation, and Tech Art while supporting Palia’s visual style. The work includes asset creation, implementation, store renders, feedback, estimation, and communication.
Key Responsibilities: Interpret concepts while meeting polygon, texture, topology, and metric constraints
Create outfits, pets, tool skins, and store page renders
Participate in reviews and exchange feedback across character art
Collaborate with Concept, Animation, and Tech Art departments
Implement assets, estimate work, and communicate project updates
Requirements: Three or more years on video game asset production teams
Shipped AAA game experience
Robust proportion, anatomy, composition, color theory, and design foundations
Advanced Maya, Photoshop, ZBrush, Substance Painter, and Unreal Engine 5
Character pipeline knowledge including sculpting, UVs, textures, materials, and implementation
Bring character pipeline expertise, aesthetic judgment, and collaborative communication to Ravenwake Games’ Palia cosmetics.
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📌 Mid-Level Game Character Artist (British Columbia)
🏢 Ravenwake Games
📍 British Columbia