07 Nov
|
Ubisoft
|
Quebec City
07 Nov
Ubisoft
Quebec City
Develop real-time animation technology for a small Unreal Engine multiplayer team.
Location: Montréal, Québec, Canada — On-site. Permanent, full-time; office-based.
Role ID: REF31795D.
What you will do
Build and maintain animation systems and tools with animation and motion-capture teams.
Optimise performance, memory use and compatibility.
Investigate procedural and physics-based animation techniques and improve workflows.
What the studio is looking for
C++ and C# proficiency, Visual Studio and robust 3D mathematics.
Knowledge of rigs, state machines, ragdolls, inverse kinematics and facial animation.
Clear technical communication and effective multidisciplinary collaboration.
Source and dates
Official source: https://jobs.smartrecruiters.com/Ubisoft2/744000158787019-programmeur-euse-animation.
Employer publication date: October 30, 2026 — release date of the current employer posting; original opening date is not provided.
Availability and details verified: November 1, 2026.
No separate employer application deadline is displayed. Any AnimaWorker expiry is separate from the employer’s dates.
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📌 Ubisoft — Animation Programmer — Montréal, Québec, Canada (Quebec City)
🏢 Ubisoft
📍 Quebec City