07 Nov
|
Ubisoft
|
Quebec City
07 Nov
Ubisoft
Quebec City
Connect generative tools with practical art-production workflows.
Location: Montréal, Québec, Canada — In office. Contract: Permanent, full-time; office-based. Role ID: REF32275V.
What you will do Assess production requests and guide tool integration with product and development teams.
Improve workflows, explain technical constraints and share production practices.
What the studio is looking for Game, film, VFX or animation production experience and familiarity with engines and technical art.
Knowledge of generative models and tools such as ComfyUI, Houdini or comparable node systems.
Source and dates Official source: https://jobs.smartrecruiters.com/Ubisoft2/744000159231819-technical-art-director-cctg-imaginarium.
Employer publication date: November 2, 2026 — release date of the current posting; the original opening date is not provided.
Availability and details verified: November 3, 2026.
No separate employer application deadline is displayed. Any AnimaWorker expiry is separate from the employer’s dates.
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📌 Ubisoft — Technical Art Director, CCTG Imaginarium — Montréal, Québec, Canada (Quebec City)
🏢 Ubisoft
📍 Quebec City