07 Nov
|
EA SPORTS
|
Winnipeg
07 Nov
EA SPORTS
Winnipeg
Build realistic characters for EA SPORTS FC in Vancouver, using Maya, ZBrush, Photoshop, and production-focused digital sculpting skills. This hybrid role develops game-ready character assets.As a Character Artist, you will model, sculpt, and texture characters from scans, photographs, and concept references. You will create clothing, hair, and accessories with production-ready topology, UVs, and baked detail.
The work also includes developing realistic PBR materials while considering rigging and deformation.Key Responsibilities:
Model characters from scans, photographs, and concept referencesSculpt and texture realistic character assetsCreate clothing, hair, and accessoriesBuild game-ready topology, UVs, and baked detailDevelop PBR materials for rigging and deformationRequirements:
At least three years of character-creation production experienceSkills with Maya, ZBrush, and PhotoshopExperience with content-driven game enginesPortfolio showing photorealistic anatomy, likeness, hair, and clothingPortfolio demonstrating UVs and texture mapsApply character modeling, sculpting, texturing, and PBR material skills to EA SPORTS FC assets in Vancouver.
📌 Character Artist Ea Sports Fc (Winnipeg)
🏢 EA SPORTS
📍 Winnipeg