07 Nov
|
Haven Interactive Studios - English
|
Winnipeg
07 Nov
Haven Interactive Studios - English
Winnipeg
The RoleWe are seeking an incredibly organized, logistics-driven Character Content Manager to ensure our Character Art pipeline runs efficiently. world-class project management, pipeline optimization, and asset logistics. In this role, you will coordinate the massive influx of daily assets flowing from multiple global external development and outsourcing partners. Your focus is to ensure our character artists can focus on quality while you handle the complex traffic of schedule alignment, tracker integration, risk mitigation, and feedback loops.
Asset Traffic Control & Logistics: Oversee the day-to-day intake, triage, and pipeline routing of dozens of daily character art assets (high-poly, low-poly, textures, rigs, blendshapes) arriving from external vendors.
Outsourcing & Vendor Integration: Pipeline & Workflow Optimization: Design, maintain, and ruthlessly optimize the tracking systems (Jira, Shotgrid/Flow Production Tracking, Confluence) used to monitor asset lifecycles from concept to engine-ready implementation.
Dependency & Risk Management: ensuring character art handoffs to Rigging, Animation, and Tech Art happen smoothly without stalling production). Maintain clear visibility on asset readiness metrics and elevate potential timeline risks to the Lead Producer. Proven experience operating within a full-cycle, large-scale AAA game production environment, specifically managing content-heavy pipelines (Art, Maps, Outsourcing, or Asset Management).
Mastery of Project Management Frameworks: Deep practical knowledge of Agile, Scrum, or Waterfall methodologies adapted for game production pipelines. You know how to build a milestone plan that accounts for the unpredictability of art iterations. including custom workflows, automation, and advanced filtering) and asset tracking tools like Outsourcing Literacy: You know how to read asset specification sheets, manage vendor milestones, and run an productive delivery process. The ability to navigate ambiguity and communicate seamlessly across technical, creative, and external business teams.
Passion for Asset Mechanics: While you don't need to be an artist, you should have a solid understanding of the game art pipeline lifecycle BONUS POINTS: Experience shipping a Live-Service or Games As A Service (GaaS) title.
Experience with 3d Software (maya, blender etc) Bilingualism (English and French), given our studio's location in Montreal bonus for knowing Python scripting/having experience coding your own tool Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights. #
📌 Content Producer (Remote) (Winnipeg)
🏢 Haven Interactive Studios - English
📍 Winnipeg