Game Master / Game Design (Winnipeg)

Game Master / Game Design (Winnipeg)

07 Nov
|
Industriasa
|
Winnipeg

07 Nov

Industriasa

Winnipeg

About the Project We are developing an augmented reality entertainment experience that transforms physical family-friendly, Horror-themed tombstones into interactive monster encounters. The product combines physical retail merchandise with two levels of digital experience: Phase Two - Mobile Game: A native iOS and Android experience where players confront monsters in their own environment using a supernatural "Van Helsing-inspired" weapon system, capture them, and return them to their graves. We are looking for an AR Game Designer to own the gameplay design and help turn the creative concept into simple, compelling, highly repeatable interactions.

Design intuitive mechanics that work naturally with a smartphone camera and physical tombstone.

Develop the interaction between the player, monster, setting, and virtual weapon.

Design a supernatural weapon mechanic capable of firing plasma or fantastical energy, weakening/capturing monsters, and dragging them back into their graves.

Design encounters that are immediately understandable and satisfying within approximately 15-30 seconds while supporting longer play sessions.

Help determine whether multiplayer/social gameplay belongs in the initial product or future roadmap.

Design onboarding that requires minimal instruction and gets users into the experience quickly.





Work closely with AR engineers to design around real-world tracking, mobile hardware, performance, safety, and environmental constraints.

Collaborate with animation, VFX, audio, character art, and engineering so gameplay mechanics feel integrated rather than layered onto the experience.

Help establish systems that can expand beyond Halloween into additional characters, seasonal variants, collectibles, and future experiences.

Professional experience as a Game Designer, AR Game Designer, Systems Designer, or Gameplay Designer. Strong understanding of short-form gameplay loops and immediate player feedback. Ability to translate a broad creative idea into clearly defined mechanics, rules, states, and interactions. Ability to communicate mechanics clearly through design documentation, diagrams, prototypes, and direct collaboration with developers.

Experience with AR Foundation, ARKit, ARCore, 8th Wall, or comparable AR platforms.

The Design Challenge The gameplay should be family friendly and simple enough to understand immediately but satisfying enough that players want to do it again. This is not intended to become a complicated combat game. The physical tombstone, AR character, weapon, VFX, animation, spatial audio, and gameplay should feel like one experience and not separate features.

📌 Game Master / Game Design (Winnipeg)
🏢 Industriasa
📍 Winnipeg

Reply to this offer

Impress this employer describing Your skills and abilities, fill out the form below and leave Your personal touch in the presentation letter.

Subscribe to this job alert:

Get the latest job offers by email for: game master / game design (winnipeg) / winnipeg

Subscribe to this job alert:

Get the latest job offers by email for: game master / game design (winnipeg) / winnipeg