07 Nov
|
Electronic Arts
|
Winnipeg
07 Nov
Electronic Arts
Winnipeg
Lead C++ animation engineering for Apex Legends, shaping runtime character systems and technical direction at Respawn Entertainment. This is a hands-on leadership role.As Lead Animation Engineer, you will own animation architecture, establish engineering priorities, and guide a small team. You will modernize proprietary technology supporting a large live-service game. The work spans runtime systems, workflows, developer tools, and future animation capabilities.Key Responsibilities:
Own animation architecture, technical roadmap, and engineering prioritiesDesign and optimize runtime character animation systems in C++Lead, mentor, and staff a small engineering teamCollaborate with animators, riggers,
and technical artistsExpand capabilities while maintaining existing animation systemsRequirements:
Deep C++ expertise developing real-time character animation systemsUnderstanding of playback, blending, layering, procedural animation, and IKExperience with complex performance-sensitive game-engine codebasesTechnical leadership, architectural judgment, and mentoring abilityStrong debugging, optimization, and cross-disciplinary collaboration skillsShape Apex Legends animation technology through C++, architectural judgment, technical leadership, and hands-on systems engineering at Respawn.
📌 Lead C++ Animation Engineer (Winnipeg)
🏢 Electronic Arts
📍 Winnipeg