07 Nov
|
Activision
|
Winnipeg
07 Nov
Activision
Winnipeg
Shape cinematic game lighting at Sledgehammer Games in Toronto through physically based rendering, composition, and visual storytelling. This hybrid role combines studio and remote workdays.As a Senior Lighting Artist, you will create gameplay and in-game cinematic lighting for Call of Duty development. You will collaborate with Art Directors, Lighting Leads, Setting Art, Character, VFX, and Rendering engineers.
The work includes lighting pipelines, sky domes, cloud assets, color grading, and post effects.Key Responsibilities:
Create gameplay and in-game cinematic lighting from Art Director directionMeet runtime and disk budgeting requirements for lighting assetsReport production problems and communicate them to LeadsCollaborate with Character, VFX,
and Environment Art departmentsDevelop lighting workflows, best practices, and pipeline improvementsRequirements:
More than eight years of gaming industry lighting experienceExcellent working knowledge of Maya and Photoshop or equivalentsIn-depth knowledge of physically based lighting and advanced fundamentalsExperience with Unreal, Unity, or proprietary game enginesExperience with PBR, HDR, and ray tracing systemsBring senior lighting expertise, technical pipeline thinking, and artistic judgment to Sledgehammer Games’ Toronto studio.
📌 Senior Game Lighting Artist Toronto (Winnipeg)
🏢 Activision
📍 Winnipeg