07 Nov
|
Electronic Arts (EA)
|
Vancouver
07 Nov
Electronic Arts (EA)
Vancouver
Motion-capture facial animation at EA Create calls for Maya expertise, FACS facial rigs, and realistic character performance. Work on-site, with a hybrid option available.
As an experienced animator, you will partner with EA Sports and Battlefield while supporting work connected to BioWare, Respawn, and Maxis. You will report to an Animation Director and help establish quality across production. The role combines facial performance, body mechanics, character acting, and outsourcing supervision.
Key Responsibilities:
- Review outsourcing work and provide concise animation notes
- Set quality benchmarks for motion-capture retargets
- Create realistic or stylized character performances
- Collaborate with directors, leads, production, and technical teams
- Mentor junior animators through constructive guidance
Requirements:
- Minimum seven years of qualified animation experience
- Expert proficiency in Maya and MotionBuilder
- Expert proficiency with FACS-based facial rigs
- Experience with motion-capture retargeting and shot creation
- Advanced understanding of facial animation and body mechanics
Apply facial performance, motion-capture workflows, and artistic judgment to create believable characters for EA productions.
📌 Senior Facial Animator Motion Capture (Vancouver)
🏢 Electronic Arts (EA)
📍 Vancouver