Team Lead Level Designer Splinter Cell (Winnipeg)

Team Lead Level Designer Splinter Cell (Winnipeg)

07 Nov
|
Massive
|
Winnipeg

07 Nov

Massive

Winnipeg

Lead level design quality on Splinter Cell Remake at Ubisoft Toronto, using clear direction and coaching to shape strong player experiences.As Team Lead Level Designer, you will support the Project Lead and Production Manager. You will guide designers, reinforce standards, and balance creative vision with production planning. Your work will support clear communication, predictable delivery, and direct development contributions when needed.Key Responsibilities:

Define and uphold level design quality standardsCoach designers through thoughtful, actionable feedbackPlan, assign, and track level design tasksPartner with production to identify risks earlyCoordinate bug fixing and level design polishRequirements:

People leadership experience coaching wide-ranging designer experience levelsStrong collaboration and cross-disciplinary communication skillsClear design judgment and structured decision-makingKnowledge of 3D engines and level editing toolsExperience with JIRA, Perforce, or similar toolsBring level design leadership, production planning, and coaching skills to Splinter Cell Remake at Ubisoft Toronto.

📌 Team Lead Level Designer Splinter Cell (Winnipeg)
🏢 Massive
📍 Winnipeg

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