06 Nov
|
Ubisoft Montréal
|
Quebec City
06 Nov
Ubisoft Montréal
Quebec City
Shape For Honor’s multiplayer combat as a Senior Game Designer in Ubisoft Montréal, using balancing and systemic design to refine hero gameplay.
This senior design role focuses on combat systems, multiplayer features, and long-term meta evolution. You will analyze gameplay systems, player behaviors, and combat data while developing features that support fair, engaging experiences. Collaboration, communication, and mentorship are central to the position.
Key Responsibilities: Guide combat balancing initiatives with the design team
Analyze gameplay systems, player behaviors, and combat data
Refine hero abilities, move sets, and gameplay properties
Prototype, implement, and iterate on combat features
Mentor teammates through feedback and knowledge sharing
Requirements: Experience designing and balancing combat systems
Understanding of competitive games and player motivation
Experience prototyping, tuning, and iterating gameplay features
Solid analytical and gameplay problem-solving skills
Clear communication and documentation abilities
Apply combat design, analytical thinking, and multiplayer balancing expertise to evolve For Honor’s competitive player experience.
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📌 Senior Combat Game Designer (Quebec City)
🏢 Ubisoft Montréal
📍 Quebec City