Senior Game Designer (Combat) - For Honor (Quebec City)

Senior Game Designer (Combat) - For Honor (Quebec City)

06 Nov
|
Ubisoft Montréal
|
Quebec City

06 Nov

Ubisoft Montréal

Quebec City

Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description
As a Senior Game Designer (Combat) on For Honor at Ubisoft Montréal, you will help shape and evolve the game’s multiplayer combat experience through balancing, systemic design, and feature development. You’ll play a key role in maintaining an engaging and rewarding player experience by analyzing gameplay systems, refining hero performance, and supporting the long-term evolution of the combat meta.

Working closely with cross-functional teams, you will contribute to combat balancing initiatives while helping align gameplay systems with the game’s creative direction and player needs. You will also support knowledge sharing and mentorship within the design team.

What You’ll Do

Guide and support ongoing combat balancing initiatives in collaboration with the design team

Analyze multiplayer gameplay systems, player behaviors, and combat data to identify balancing opportunities





Refine hero abilities, move sets, and gameplay properties to support a fair and engaging player experience

Evaluate the impact of gameplay changes across the broader combat ecosystem and player experience

Prototype, implement, and iterate on gameplay adjustments and combat features

Collaborate with directors and designers to translate creative intentions into gameplay systems

Contribute to competitive multiplayer features and progression-related gameplay systems

Identify gameplay issues and develop practical solutions for combat interactions and system improvements

Mentor and support team members through collaboration, feedback, and knowledge sharing

Communicate balancing goals, design decisions, and gameplay updates clearly across teams

Qualifications
What you bring to the team

Experience designing and balancing combat systems or multiplayer gameplay features

Understanding of competitive games, player motivation, progression systems, and long-term player engagement

Ability to assess gameplay performance and identify balancing opportunities across interconnected systems

Experience prototyping, tuning, and iterating on gameplay features

Strong analytical and problem-solving skills related to gameplay and player experience

Ability to collaborate effectively with multidisciplinary teams

Transparent communication and documentation skills

Interest in melee combat systems and hero-based gameplay experiences

What To Send Our Way

Your CV highlighting relevant skills and experiences

Portfolio or project examples demonstrating your game design and balancing work

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📌 Senior Game Designer (Combat) - For Honor (Quebec City)
🏢 Ubisoft Montréal
📍 Quebec City

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