06 Nov
|
Ubisoft
|
Quebec City
06 Nov
Ubisoft
Quebec City
Create real-time environmental effects for Assassin’s Creed Invictus.
Location: Montréal, Québec, Canada — In office. Contract: Permanent, full-time; office-based. Role ID: REF31847T.
What you will do Develop particle effects and original textures for smoke, fire, water and other elements.
Integrate and optimise effects in-engine, respond to playtests and resolve technical issues.
What the studio is looking for A strong real-time VFX portfolio and understanding of 3D production workflows.
Knowledge of DCC tools, engines, artistic fundamentals and vector mathematics.
Source and dates Official source: https://jobs.smartrecruiters.com/Ubisoft2/744000158762040-artiste-d-effets-speciaux-assassin-s-creed-invictus-
Employer publication date: October 30, 2026 — release date of the current posting; the original opening date is not provided.
Availability and details verified: November 3, 2026.
No separate employer application deadline is displayed. Any AnimaWorker expiry is separate from the employer’s dates.
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📌 Ubisoft — VFX Artist, Assassin’s Creed Invictus — Montréal, Québec, Canada (Quebec City)
🏢 Ubisoft
📍 Quebec City