Model realistic heads, bodies, hair, clothing, and accessories for EA SPORTS NHL in Vancouver, British Columbia, through hybrid production. Solid likeness skills matter.
This temporary Character Artist position combines sculpting, modeling, texturing, and materials with game-production requirements. You will transform scans, photographs, and reference into detailed assets, then refine them in-engine. Collaboration with animation, rigging, technical art, and production supports visual quality and performance.
Key Responsibilities:
- Model heads, bodies, hair, clothing, and accessories
- Use scans, photographs, and reference throughout asset creation
- Create game-resolution topology and UVs
- Produce baked detail and PBR materials
- Refine assets in-engine with production teams
Requirements:
- Two or more years of professional character-art experience
- Games or related-field experience
- Strong anatomy and likeness capabilities
- Sculpting and texturing proficiency
- Portfolio featuring high-resolution sculpts and material breakdowns
Use character modeling, likeness, and texturing expertise to create detailed, game-ready EA SPORTS NHL characters.
📌 EA SPORTS NHL Character Modeler (Canada)
🏢 EA SPORTS
📍 Canada
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