Shape For Honor’s multiplayer combat as a Senior Game Designer in Ubisoft Montréal, using balancing and systemic design to refine hero gameplay.
This senior design role focuses on combat systems, multiplayer features, and long-term meta evolution. You will analyze gameplay systems, player behaviors, and combat data while developing features that support fair, engaging experiences. Collaboration, communication, and mentorship are central to the position.
Key Responsibilities:
- Guide combat balancing initiatives with the design team
- Analyze gameplay systems, player behaviors, and combat data
- Refine hero abilities, move sets, and gameplay properties
- Prototype, implement, and iterate on combat features
- Mentor teammates through feedback and knowledge sharing
Requirements:
- Experience designing and balancing combat systems
- Understanding of competitive games and player motivation
- Experience prototyping, tuning, and iterating gameplay features
- Robust analytical and gameplay problem-solving skills
- Clear communication and documentation abilities
Apply combat design, analytical thinking, and multiplayer balancing expertise to evolve For Honor’s competitive player experience.
📌 Senior Combat Game Designer (Montreal)
🏢 Ubisoft Montréal
📍 Montreal
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